Documentation Best Practices
Overview
Effective documentation makes your Living Stories easier to maintain, collaborate on, and understand. The Story Portal provides two documentation tools—the Notebook and Story Notes—each suited for different purposes.
Choosing the Right Tool
Notebook vs Story Notes
Understanding when to use each tool ensures better organization:
| Aspect | Notebook | Story Notes |
|---|---|---|
| Location | Sidebar panel | Canvas overlay |
| Content Length | Long-form documentation | Brief annotations |
| Formatting | Rich text with headings | Plain text only |
| Position | Not position-specific | Positioned near elements |
| Persistence | Permanent documentation | Often temporary |
| Collaboration | Shared single document | Individual notes per author |
| Best For | Planning, specifications | Reminders, quick feedback |
When to Use the Notebook
Use the Notebook for:
Planning and Structure:
- Overall story outline
- Character development notes
- Narrative arc planning
- Major plot points
Technical Documentation:
- Variable naming and usage
- Complex conditional logic
- Interaction configurations
- Integration specifications
Decision Records:
- Why certain approaches were chosen
- Design rationale
- Alternative approaches considered
- Constraints and requirements
Reference Information:
- Character details
- Setting descriptions
- Style guidelines
- Asset lists
When to Use Story Notes
Use Story Notes for:
Visual Reminders:
- "Add audio here"
- "Check this connection"
- "Placeholder - needs final content"
Positional Feedback:
- Comments about specific scenes
- Notes about particular interactions
- Location-specific issues
Temporary Markers:
- Work in progress indicators
- Testing reminders
- Review comments
- Task markers
Team Communication:
- Questions about specific elements
- Feedback on particular scenes
- Handoff information
- Bug reports
Notebook Best Practices
Structure and Organization
Use Consistent Headings
Create a standard structure for all your stories:
# Story Overview
Brief description, target audience, key goals
# Planning
Outline, character notes, narrative structure
# Technical Specifications
Variables, conditional logic, technical notes
# Implementation Notes
Scene-by-scene details, interaction configurations
# Assets Required
Audio, images, external content needed
# Testing Notes
Test cases, known issues, QA feedback
# Change Log
Major updates, version history, decisions
Hierarchical Information
Use heading levels to show relationships:
# Characters
## Protagonist: Alex Chen
**Age**: 32
**Background**: Architect from San Francisco
**Goal**: Find missing sister
## Supporting Characters
### Maya Patel
Friend and colleague, provides technical expertise
### Detective Rodriguez
Police contact, provides leads
Content Guidelines
Document Decisions, Not Just Facts
Less useful:
Scene 5 has three branches
More useful:
# Scene 5: Decision Point
**Design**: Three branches instead of two
**Rationale**: Testing showed players wanted more agency here
**Implementation**: Variable playerChoice tracks selection
**Alternatives Considered**: Binary choice felt too limiting
Include Context
Without context:
relationshipScore must be > 50
With context:
# Ending Requirements
**relationshipScore > 50** unlocks the "happy ending"
This threshold was set after playtesting showed 50 represents
meaningful relationship development. Lower scores felt too easy,
higher scores too difficult for most players to achieve.
Use Examples
Abstract:
Variables control scene access
Concrete:
# Scene Access Control
## Example: Secret Path
- **Variable**: `foundClue` (boolean)
- **Scene**: "Hidden Room" (Scene 12)
- **Logic**: Scene 12 only accessible if `foundClue === true`
- **Set by**: Interaction in Scene 7 "Search the Office"
Maintenance
Keep Documentation Current
Update when:
- Adding or removing scenes
- Changing story structure
- Modifying variables or logic
- Making significant design changes
- Completing testing feedback
Update pattern:
- Make change to story
- Immediately open Notebook
- Update relevant section
- Add entry to Change Log
- Update Last Modified date in notes
Archive Old Information
Don't delete—archive at bottom:
# Active Documentation
(current information)
---
# Archive
## Original Structure (Deprecated Nov 2024)
Initial design had 5 acts instead of 3. Changed because...
Regular Review
Weekly: Review open tasks and testing notes Monthly: Update planning and technical sections Per Milestone: Archive completed sections, add change log entry
Story Notes Best Practices
Writing Effective Notes
Be Concise and Clear
Good examples:
- "Audio pending from Maria"
- "Test this path on mobile"
- "Needs final copy from client"
- "BUG: Wrong scene connection"
Too verbose:
- "We need to remember to add the audio file here once Maria sends it over, probably by end of week"
Use Consistent Prefixes
Create a system for note types:
TODO: [action needed]
BUG: [what's broken]
WAIT: [blocking issue]
ASK: [question]
CHECK: [needs verification]
DONE: [completed, can delete]
Examples:
- "TODO: Add background music"
- "BUG: Connection broken to Scene 8"
- "WAIT: Client approval on content"
- "ASK: Should this scene be optional?"
- "CHECK: Test interaction on iOS"
Note Placement Strategy
Position Near Relevant Elements
Good placement:
- Next to the scene being annotated
- Near the connection that needs attention
- Grouped with related notes
- In clear canvas space
Poor placement:
- Covering important elements
- Far from what they reference
- Blocking connections
- Overlapping other notes
Create Visual Zones
Organize notes by type through position:
┌─────────────────────────────┐
│ │
│ [BUG notes] [Story] │
│ on left [Canvas] │
│ [Center] │
│ │
│ [TODO notes] │
│ on bottom │
└─────────────────────────────┘
Note Lifecycle Management
Create → Update → Delete
Creation:
- Create when issue/question arises
- Make note specific and actionable
- Position near relevant element
- Include your name context if needed
Updates:
- Edit note as situation evolves
- Mark progress: "WAIT → CHECK → DONE"
- Keep team informed of changes
- Update rather than create duplicate notes
Deletion:
- Delete when issue resolved
- Archive important info to Notebook first
- Inform team if note was collaborative
- Keep canvas clean of old notes
Don't Let Notes Accumulate
Weekly cleanup:
- Review all visible notes
- Delete resolved items
- Update in-progress items
- Move permanent info to Notebook
- Hide notes to declutter canvas
Collaboration Documentation
Shared Notebook Guidelines
Since the Notebook is shared with all collaborators:
Use Sections for Different Roles
# Content Team Notes
Story outline, character development, dialogue
# Design Team Notes
Visual requirements, interaction design, UX notes
# Technical Team Notes
Implementation details, variable usage, logic
# Shared Decisions
Approved by all teams, do not modify without discussion
Communicate Before Major Changes
Before restructuring Notebook:
- Mention in team communication
- Consider timing (don't edit during others' work time)
- Archive deleted content in case it's needed
- Add change log entry explaining updates
Indicate Work in Progress
Mark sections actively being edited:
# Scene 7 - [Juan working on this - Dec 4]
(content being updated)
Multi-Author Story Notes
Story Notes show author names, enabling collaborative feedback:
Team Review Pattern
Reviewer (creates notes):
- Add notes during review
- Be specific and constructive
- Position near issues
- Use consistent prefixes
Creator (addresses notes):
- Address each note
- Reply in separate note if needed
- Delete note when resolved
- Ask questions if note unclear
Example:
Reviewer creates: "CHECK: Is this choice too obvious?"
Creator creates nearby: "Made it more subtle, please re-review"
Reviewer deletes both if satisfied
Handoff Documentation
When passing work between team members:
Outgoing (creates notes):
- "HANDOFF: Audio needed for this scene"
- "WAIT: Pending client feedback on content"
- "TODO: Test this branch after API update"
Incoming (uses notes):
- Reviews all notes
- Addresses each item
- Deletes note when complete
- Creates new notes for issues found
Documentation Content
What to Document
Always Document
Design Decisions:
- Why this structure was chosen
- What alternatives were considered
- What constraints influenced the decision
Complex Logic:
- How conditional logic works
- What variables control behavior
- Edge cases and special handling
Known Issues:
- Bugs or limitations
- Workarounds in place
- Plans for resolution
Asset Dependencies:
- External content needed
- Who's providing what
- Timeline and status
Consider Documenting
Story Context:
- Target audience
- Tone and style guidelines
- Key themes or messages
Testing Results:
- What was tested
- Issues found
- Resolutions implemented
Integration Points:
- External systems or APIs
- Data formats
- Connection details
What Not to Document
Don't Document Obvious Things
Obvious (skip):
- "Scene 1 is named Introduction"
- "This is a text interaction"
Useful (document):
- "Scene 1 requires hasAccount=true after testing showed confusion for new users"
Don't Duplicate the UI
Redundant:
Scene 2 connects to Scene 3
Scene 3 connects to Scene 4
Better:
# Linear Path (Scenes 2-7)
Tutorial sequence - no branching
Players must complete in order
Templates and Examples
Notebook Template
# [Story Title] - Documentation
## Overview
**Purpose**: [What this story does]
**Audience**: [Who it's for]
**Length**: [Estimated play time]
**Status**: [In development / Testing / Complete]
## Story Structure
[High-level outline]
## Key Variables
| Variable | Type | Purpose | Set By |
|----------|------|---------|--------|
| playerName | string | Personalization | Scene 1 |
| trustScore | number | Relationship tracking | Multiple |
## Conditional Logic
[Complex logic explained]
## Assets
- [ ] Audio: Scene 3 background music
- [ ] Image: Character portrait
- [x] Text: Final copy approved
## Testing Notes
[Issues, feedback, resolutions]
## Change Log
**[Date]** - [What changed and why]
Story Note Templates
Bug Report:
BUG: [Description]
Impact: [High/Med/Low]
Found by: [Name]
Task:
TODO: [Action]
By: [Date/Person]
Blocks: [What depends on this]
Question:
ASK: [Question]
Context: [Why asking]
Needed by: [When]
Next Steps
- Implement the Notebook Feature with these organizational strategies
- Use Story Notes for canvas-based annotations following these guidelines
- Regularly review and update your documentation as your story evolves