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Living Stories LabDocs
Writing stories

Interactions and outcomes

Where the audience decides, and how each answer leads on.

An interaction is a moment where the audience chooses. It sits at the end of a sequence. Each outcome is one possible answer, and leads to a sequence.

Add an interaction

Select the sequence that comes before it. In the inspector, under What happens next, choose Audience decides and pick a type. To put an interaction between two linked sequences, right-click the link and choose Insert decision.

Then drag the dot next to each outcome onto the sequence it leads to.

Select the interaction to edit it in the inspector:

  • Question the audience sees: the question on their phones.
  • Outcomes: each has a name on the board and the value the audience sees. Add, reorder or remove them here.
  • Answer by: how the audience answers. See the types below.
  • On a tie: the first option wins, or one is picked at random.
  • Voting window: when the vote opens on the last scene's timeline, and how long it stays open, at most 60 seconds.

The story keeps playing while the vote is open. If voting outlasts the video, the last frame holds.

Types

Answer byInputThe audienceEach outcome holds
Polltaps one answerthe answer shown
Texttypes an answerkeywords
AudioSpeechspeaks an answerkeywords
AudioNoisemakes noise; louder reaches a higher levela level
Touch movementDirectionalpicks one of two answersthe answer shown
Touch movementScaledrags a slidera range label
Touch movementYes / noanswers yes or noyes or no, fixed

Text and speech answers are read for what they mean, so "let's go see grandma" can count for an outcome with the keyword "visit". If that reading fails or takes too long, the keywords decide.

Directional and Scale show only the first two outcomes on the phone.

Coming soon: Tap

Tap is in the list, but live shows can't count it correctly yet. With Tap, the audience taps their phones as fast as they can toward a goal you set, and the room's total decides between two outcomes: Goal reached and Goal missed. You can choose to wait for the goal instead of a fixed voting window. Use the other types for live shows until then.

Who wins

Only outcomes that lead to a sequence can win. The outcome with the most answers wins, and a tie follows the tie rule. If nobody answers, the first outcome that leads somewhere wins.

For a slider, the room's average picks the outcome, in equal slices from the top.

Branches

A branch decides by rules instead of a vote. Select a sequence and, under What happens next, choose Audience decides, then Branch under Rules decide. A branch follows an earlier interaction: each outcome of that interaction leads to its own sequence. Use it when an answer given earlier should change the story later.

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