Link a story
Sign Unreal in to Living Stories 0.2, link a story and generate its sequences.
These steps are for plugin 0.2 and Living Stories 0.2.
Sign in and link a story
- In the Living Stories toolbar menu, choose Link Story.
- Your browser opens a Living Stories page. Sign in if asked, name this computer, and approve.
- The page says Unreal is linked. Go back to Unreal.
- Pick the story to link to this project.
The plugin's address for Living Stories is under Project Settings → Plugins → Living Stories → Server Url. Leave it at its default.
Each computer you link is listed on your account page under the Unreal section. Remove a computer there to sign it out; the plugin then asks you to sign in again.
Generate sequences
Choose Generate Sequences. The plugin reads the story and creates a Level Sequence for each of its sequences under /Game/Story/. Each has a Living Stories track with the story's interactions.
Run it again whenever the story changes. It updates the sequences it made before instead of making new ones.
Branches that decide by rules are not brought into Unreal; a sequence that ends in a branch ends there in Unreal.
Open in Unreal from the browser
With Unreal open and the story linked, Living Stories can open a sequence in Unreal's Sequencer.
- In the story, open Settings and choose Connect to Unreal on this computer. Chrome may ask once whether Living Stories can reach apps on this computer; allow it.
- Right-click a sequence or a scene and choose Open in Unreal, or find it with ⌘K. A scene opens its sequence.
If Unreal has a different story linked, Living Stories says so. Link this story in the plugin first.
This uses Unreal's Remote Control plugin on this computer, so it only works in a browser on the same computer as Unreal.