Unreal Engine
Install the plugin
Add the Living Stories plugin to an Unreal Engine 5.6 project.
The plugin lives in the why-agency/ls-unreal-plugin repository on GitHub. Ask the Living Stories team for access.
You need:
- Unreal Engine 5.6 on Windows,
- a C++ project and Visual Studio, because the plugin is compiled with the project.
Plugin 0.2, from source
Plugin 0.2 connects to Living Stories 0.2. It has no release yet, so build it from the repository:
- Clone the repository into your project's
Plugins/folder, so you haveYourProject/Plugins/LivingStoriesPlugin/LivingStoriesPlugin.uplugin. - Build the project from your IDE (Visual Studio or Rider).
- Open the project in Unreal.
Plugin 0.1, from the release
For stories in Living Stories 0.1, use the v0.1 release:
- Download
LivingStoriesPlugin_0.1_Source.zipfrom the repository's Releases. - Unzip it into your project's
Plugins/folder, so you haveYourProject/Plugins/LivingStoriesPlugin/LivingStoriesPlugin.uplugin. - Open the project. The editor compiles the plugin on first open.
On first open
The plugin needs these engine plugins, and enables them: Python Editor Script Plugin, Editor Scripting Utilities, Json Blueprint Utilities, HTTP Blueprint, Customizable Sequencer Tracks, Level Sequence Editor and Remote Control. On first load it installs the Python packages it needs.
Then choose Configure Project in the Living Stories toolbar menu.