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Living Stories LabDocs
Unreal Engine

Install the plugin

Add the Living Stories plugin to an Unreal Engine 5.6 project.

The plugin lives in the why-agency/ls-unreal-plugin repository on GitHub. Ask the Living Stories team for access.

You need:

  • Unreal Engine 5.6 on Windows,
  • a C++ project and Visual Studio, because the plugin is compiled with the project.

Plugin 0.2, from source

Plugin 0.2 connects to Living Stories 0.2. It has no release yet, so build it from the repository:

  1. Clone the repository into your project's Plugins/ folder, so you have YourProject/Plugins/LivingStoriesPlugin/LivingStoriesPlugin.uplugin.
  2. Build the project from your IDE (Visual Studio or Rider).
  3. Open the project in Unreal.

Plugin 0.1, from the release

For stories in Living Stories 0.1, use the v0.1 release:

  1. Download LivingStoriesPlugin_0.1_Source.zip from the repository's Releases.
  2. Unzip it into your project's Plugins/ folder, so you have YourProject/Plugins/LivingStoriesPlugin/LivingStoriesPlugin.uplugin.
  3. Open the project. The editor compiles the plugin on first open.

On first open

The plugin needs these engine plugins, and enables them: Python Editor Script Plugin, Editor Scripting Utilities, Json Blueprint Utilities, HTTP Blueprint, Customizable Sequencer Tracks, Level Sequence Editor and Remote Control. On first load it installs the Python packages it needs.

Then choose Configure Project in the Living Stories toolbar menu.

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